
NOW MORE THAN EVER –
The digital revolution has shattered the traditional revenue models of many industries.
In my business. Entertainment. Specifically broadcast television. Our audience has fractured. Multiple channels. Multiple platforms. Consumers are no longer willing to just plop down on the couch and watch three hours of TV a night (Unless they’re watching CBS).
Modern audiences are demanding that content come to them on their schedule, and on whatever platform they have handy: TIVO. Internet. IPOD. Cell Phones. Video Game Platforms. Books. Toys. Manga. ETC.
For content creators to reach this fractured audience — a transmedia approach to storytelling is needed.
At HEROES we have embraced the transmedia approach. We extend our narrative across multiple media platforms simultaneously. Taking the characters, stories, and concepts from our broadcast show and expanding them via every platform we have access to. DVD. Websites. Cell phone games. Comic Books. Manga. Toys. And so on. Every piece of content that we create is designed to be a point of engagement for our audience, both a way for potential fans to discover the franchise, and for loyal fans to immerse themselves in the world of HEROES.
In the past, media companies and creators had looked at this kind of cross platform brand extension as an afterthought. Something ancillary to the core of the franchise. A way for the consumer products group to exploit the franchise and generate revenue without the input and participation of the storytellers. That approach is no longer sustainable and in fact has real drawbacks. The modern media audience is savvy. They know when they are being pandered to. They know when their favorite brand has sold out to an advertiser. And they don’t like it. In this world of transmedia brand exploitation, the chances of damaging a franchise increase with every new platform that franchise inhabits.
In the same way convergence culture has forced media companies to expand beyond their core business, driving broadcast television companies to take their content online, and beyond — so too has it affected the people that create the content.
It is no longer enough for a mass media content creator to understand storytelling for only one medium. For the current, and new generation of creators to survive, and build sustainable work, they must embrace the transmedia approach. They must understand the capabilities of technology to reach a vast audience, and adjust their storytelling to suit the way that audiences parse information differently on each platform.
While traditional entertainment models are collapsing. Transmedia entertainment is expanding. The need for new revenue streams is driving innovation. Character, narrative, and emotion are a proven way to engage consumers and create an audience devoted to both content and platform.
It is a very exciting time to be in the content business.