Gabe Newell and the VALVE gang just hosted a press event to evangelize for the PC as ultimate gaming platform. You can read about it HERE. It’s spot-on about so many things. How ubiquitous the damn things are. How familiar people are with using a PC. And how the onus is on entertainment creators, from all media, to go beyond the product — and create an experience.
I was just chatting with Mike Mettler from Sound and Vision magazine about this. Specifically how it relates to BLU-RAY. How the web connectivity of BLU-RAY players allows consumers access to exclusive content. Sure you could Netflix a DVD. And then Handbrake it for your collection. Or wait for the Torrent to download. But if you’ve got the BluRay disc in your BluRay player — there can be some very cool stuff that you can enjoy that others can’t: commentaries, storyboards, live chat, exclusive video, ARG content, etc.
I would love to design content for a ubiquitous platform like the PC. A platform that can get me the same number of eyeballs (and more!) as broadcast TV. It’d be a Game. With narrative story extension. And all of it connected. Tracking how people play the game, and also view the content, then using that data to tailor an immersive experience for them along the lines of the transmedia stuff I’ve done at HEROES.
I wonder if any companies out there really have the vision, and more critically — the organizational structure — to execute and deliver that type of content.
I know this is old news. And I’ve said all of it before. But the Valve story got me fired up. So check it out. Maybe you’ll get some cool ideas.
