Archive for December, 2007

SPIDERWICK


I’m very impressed by THE SPIDER-WICK CHRONICLES. A series of YOUNG ADULT novels by Tony DiTerlizzi and Holly Black. The writing and art are terrific. But what really gets me is the way the IP has been designed to inspire fan generated content.

Of course there are the usual COMPENDIUMS of strange creatures. And the insistence that the books are based on a true story — the journal of Arthur Spiderwick, and the adventures of his descendants. With an almost ARG worthy dogma the authors keep to their story in all the interviews I’ve come across. It’s pretty awesome.

But what I really love is THE SPIDERWICK NOTEBOOK FOR FANTASTICAL OBSERVATIONS. It’s filled with blank pages to be filled in by the books’ owner. My son is walking around our garden right now — talking to faeries and drawing pictures of all the creatures he’s seeing.

HE: “Dad — the pixies are smearing goblin blood on my pages.”
ME: “Tell them to pick on somebody their own size!”

The Notebook offers sample images of creatures, guiding questions, and suggestions for how to observe the creatures. So that nobody is left staring at a blank page and wondering what they are supposed to do.

The Notebook is an ingenious iteration on the NARRATIVE GAPS concept. For a while I’ve wanted to design gaps in my own TELEVISION narrative. Spaces designed to be filled by fan generated content, in a way that the content can be incorporated into the show’s narrative as canon.

I was having trouble wrapping my head around exaclty how to do this — in a way that was both contained, and manageable. I didn’t want any of the content generators to feel I was locking their creativity in a box.

The Spider-Wick Notebook does it right. It’s a playroom. A sandbox full of toys. And anyone is invited to come over and play. I can’t wait to see how people start building this concept into their transmedia properties.

Check out the NOTEBOOK FOR FANTASTICAL OBSERVATIONS.

Open Floor Plan


Was just thinking how cool it would to use the OPEN FLOOR PLAN model for a entertainment production company.  Communication between departments has always been difficult on every show I’ve worked on.  Departments are separated by buildings.  Closed office doors.  Etc.  This often leads to catastrophic misunderstandings.  A confused chain of command.  And competing fiefdoms.  Perhaps the video game developer/ad agency model of an open floor plan would breed better communication, cultural understanding, creativity, productivity, and team unity.  Maybe I’ll get the chance to try it out one of these days.

360voice.com


Just did an interview with Larry Hryb at XBOX LIVE. He’s better known a Major Nelson. On his podcast I talked about this cool feature that you can link to your gamertag. Matt Wolf turned me on to it. This feature aggregates all the use data on your live account, and fashions it into a blog. It’s as if your 360 is talking about your relationship with it.  Check it out at 360voice.com.

Here’s an example –

manicprawn’s Xbox – 12/16/2007

Having a new gamer picture is like eating out at a new restaurant… you go in and everything is different and… ok that really makes no sense… bad comparison… never mind. In gaming related news… We played games yesterday… No really… I have proof! manicprawn might have told you otherwise, but we really did. 3,940 points of total gamerscore means we are teh awes0me! That is a gain of 200 points over last time! He rallied Avatar: TLA: TBE gaining 1 achievement, Shadowrun, Call of Duty 4, and then… oh wait… no and then!!

Pretty cool. Isn’t it? I bet there is an awesome way to use a tool like this for an ARG built around a 360 title.  I love it!

Marquee Content Powered By eTDS TechnoSys. Visit our Forums.